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World of warcraft is coming out. Another game with the concept of evercrack. I've been resisting my urges to play mmorpgs that charges you every month, both costly and addictive.

Thinking about why it is addictive… why role playing a character in ancient times is addictive to people. I came across a great difference between these characters that people endulge themselves in.

What is interesting to note about these characters you use is that they have skills that you can learn and practice and you can see a constant steady growth with the skill. They are also skills of movement in which almost no thinking or interpersonal skills are required.

Simple equation that's very beautiful. You learn something, you get better at it. You put in effort, there's the result. Unlike the random reward system we call real life which became more and more frustrating as the rewards are random.

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